On Tue, 18 Mar 2025 08:50:00 +0000
"MIKE POWELL" (21:1/175) <
MIKE.POWELL@f175.n1.z21.fidonet> wrote:
│ I tried running Buccaneer under DosEMU2 but it's slow drawing the
│ screen, like 1200 baud. I asked Digitam Man about it and I guess he
│ thinks it's just slow, but I wonder if there's something else going
on. │ I don't see any way of configuring the baud rate so I'm
thinking it's │ stuck at 1200 internally, somehow.
└─[NR=>All]
I had that problem initially, too. IIRC, the fix was to add these
SET OUTBUFF commands to the BAT file calling the door:
:GAME
E:
SET OUTBUFF=ON
CD\DOORS\BUCNEER
TOUCH BUCK.PID
BUCK210 /K28 /B /N
SET OUTBUFF=OFF
DEL BUCK.PID
goto end
This worked under both dosemu and now dosbox-x. I don't know about
dosemu2.
I don't remember what those command line switches do but they may
also help.
The game plays well at a "normal" speed but with one caveat -- if the
crew is considering mutiny, for example, messages like that flash by
so quickly you might not see them until it is too late. For some
reason, in the game code, those messages must have been set to happen
more quickly than any others.
Also FYI, as Buccaneer is not multi-node, I added the TOUCH/DEL
BUCK.PID logic. The BAT file will bypass calling the door if the PID
file is present.
Hope that helps.
##Mmr 2.61ß. !link NR 3-17-25 15:49
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Thanks Mike,
I've not played the game but maybe it's something that can be found by
debuggin the output routine and see if there is a pause loop or
something in there. A bit beyond me right now but might be an
interesting experience.
Synchronet has an option to configure the door as single or multiuser
so I don't need to worry about the pid file.
Thanks,
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