• Ultima IV Terminal

    From Newtype Len@21:2/148 to dingo on Wed Mar 20 15:48:00 2024
    I played all the original Ultima games when I was a kid. Before you think I'm too old -they were all on a CD-ROM. The games were revolutionary for their time, but as a kid I didn't know that. V was my favorite, and I didn't get to play it from start to finish until 2015.

    Richard Garriott's senior project in high school was to write an RPG program
    to run on his schools computer, so your project follows in good footsteps.


    *** THE READER V4.50 [freeware]
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    * Origin: Shurato's Heavenly Sphere telnet://shsbbs.net (21:2/148)
  • From Darklord@21:3/171 to dingo on Wed Mar 27 01:26:18 2024
    "Anyway, has anyone played Ultima IV? Is there any interest in a Terminal Graphics game?"

    I've played Ultima IV through on my Atari ST. Loved it. I also did the
    same for Ultima III and Ultima V. I have Ultima VI as well, but have not completed it on my ST yet.

    I absolutely love III, IV, and V. Some of the best RPG's ever. The back
    story, the concept, the characters, love it all. :)


    /\
    Dark><Lord
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    * Origin: STar Fleet HQ - Running on real Atari ST Hardware! (21:3/171)
  • From smokku@21:1/222 to Darklord on Wed Apr 3 08:37:29 2024
    I've never played any Ultima game, but I did play my share of Roguelikes.
    I've even wrote one as an experience in learning Rust. https://smokku.itch.io/roguelike

    Does Ultima IV differ much from a typical Roguelike?
    as these are very popular now. People are writing a ton.
    There even is an annual event - see https://7drl.com/

    I was thinking about bringing my game online, but I could not reconcile the turn-based nature of Roguelike with real-time nature of online gaming.
    One player cannot wait indefinitely for other player turn.

    --
    smk
    --- ENiGMA 1/2 v0.0.14-beta (linux; x64; 20.11.1)
    * Origin: X65.zone (21:1/222)
  • From Arelor@21:2/138 to smokku on Wed Apr 3 05:16:58 2024
    Re: RE: Ultima IV Terminal
    By: smokku to Darklord on Wed Apr 03 2024 08:37 am

    I was thinking about bringing my game online, but I could not reconcile the turn-based nature of Roguelike with real-time nature of online gaming.
    One player cannot wait indefinitely for other player turn.


    There is a multiplayer roguelike based on Angband. They make it work because they use a ticking clock.

    Basically, the game takes a turn and everybody goes at a given time interval. If you don't issue a command before a tick, the game takes a default action for you (so, if you are being pounded by an orc and you don't issue a command for whatever reason, your character bashes the orc by default).


    --
    gopher://gopher.richardfalken.com/1/richardfalken
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  • From smokku@21:1/222 to Arelor on Wed Apr 3 16:18:20 2024

    On 2024-04-03 0:16 Arelor said...
    There is a multiplayer roguelike based on Angband. They make it work because they use a ticking clock.

    To me this approach takes worst of both worlds.
    It is neither turn-based, nor real-time.

    You cannot analyze all your options and take best approach in a rogulike fashion,
    nor can you proceed at your own pace like in a real-time game.

    Sounds like a compromise (noone is happy), not a solution.

    --
    smk
    --- ENiGMA 1/2 v0.0.14-beta (linux; x64; 20.11.1)
    * Origin: X65.zone (21:1/222)
  • From Darklord@21:3/171 to smokku on Thu Apr 4 02:02:02 2024
    On 03 Apr 24 08:37:29 smokku wrote...

    I've never played any Ultima game, but I did play my share of
    Roguelikes. I've even wrote one as an experience in learning Rust. https://smokku.itch.io/roguelike

    Does Ultima IV differ much from a typical Roguelike? as these are
    very popular now. People are writing a ton. There even is an annual
    event - see https://7drl.com/

    I was thinking about bringing my game online, but I could not
    reconcile the turn-based nature of Roguelike with real-time nature of online gaming. One player cannot wait indefinitely for other player
    turn.

    -- smk --- ENiGMA 1/2 v0.0.14-beta (linux; x64; 20.11.1) * Origin: X65.zone (21:1/222)

    To which Darklord replies...

    I've played a handful of Rogue games or "Rogue like" games. I like
    NetHack a lot. Rogue on the Atari ST is pretty good as well.

    The Ultima series is really a different genre than Rogue and it's ilk,
    IMHO. Ultima 3-4-5 (my favs), have a far greater variety when it comes to gameplay. With Rogue you've got...a dungeon. With the Ultima series you
    have got a dungeon (or multiple dungeons), as well as a surface world,
    towns, castles, lakes, rivers, even pirate ships that you can fight and capture. It's great "old school" stuff. :)


    /\
    Dark><Lord
    \/

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    * Origin: STar Fleet HQ - Running on real Atari ST Hardware! (21:3/171)
  • From smokku@21:1/222 to Darklord on Thu Apr 4 11:49:47 2024

    On 2024-04-04 2:02 Darklord said...
    gameplay. With Rogue you've got...a dungeon. With the Ultima series you have got a dungeon (or multiple dungeons), as well as a surface world, towns, castles, lakes, rivers, even pirate ships that you can fight and

    Roguelikes evolved much since the bare Rogue/NetHack.
    Most popular ones follow the Diablo formula of overworld/town and randomly generated dungeons. For an awesome example try "Caves of Qud". You may find it a lot alike Ultima IV. It even has similar graphics.

    Even my own little Roguelike starts in a seashore town, then you enter the forest, before going dungeons. :-)

    --
    smk
    --- ENiGMA 1/2 v0.0.14-beta (linux; x64; 20.11.1)
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