• Chocolate Doom on Voidlinux

    From News@tin.it@3:633/280.2 to All on Sat Mar 1 01:37:14 2025

    Hi all

    I have install chocolate-doom on Voidlinux 32 bit and Devuan Daedalus 32 bit and DosBox, but wont start the game.

    Where is my mistake?

    Thanks

    Regards











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  • From Michael =?ISO-8859-1?Q?B=E4uerle?=@3:633/280.2 to All on Sat Mar 1 02:45:19 2025
    Reply-To: Michael =?ISO-8859-1?Q?B=E4uerle?= <michael.baeuerle@gmx.net>

    News@tin.it wrote:

    [...]
    I have install chocolate-doom on Voidlinux 32 bit and Devuan Daedalus 32 bit and DosBox, but wont start the game.

    Where is my mistake?

    For Devuan Daedalus I assume that you have installed this package:
    |
    | # apt search chocolate-doom
    | Sorting... Done
    | Full Text Search... Done
    | chocolate-doom/stable 3.0.1+really3.0.0+git1471-1 amd64
    | Doom engines closely-compatible with Vanilla Doom

    Then you don't need DosBox, because the program is compiled for your
    native OS (GNU/Linux).

    Freedoom should already be installed as dependency too (the package "chocolate-doom" is only the game engine, without the data for the
    maps and monsters).

    Open a terminal and start the engine:
    |
    | $ chocolate-doom

    You should see somthing like:
    |
    | Chocolate Doom 3.0.0
    | Z_Init: Init zone memory allocation daemon.
    | [...]
    | W_Init: Init WADfiles.
    | adding /usr/share/games/doom/freedoom2.wad
    | [...]

    and be able to play Freedoom.

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