• Chocolate Doom 3.1.0

    From Michael =?ISO-8859-1?Q?B=E4uerle?=@3:633/280.2 to All on Mon Aug 12 17:59:19 2024
    Reply-To: Michael =?ISO-8859-1?Q?B=E4uerle?= <michael.baeuerle@gmx.net>

    A new version of Chocolate Doom was released: <https://github.com/chocolate-doom/chocolate-doom/releases/tag/chocolate-doom-3.1.0>

    [Xpost and Followup-To alt.games.doom]

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  • From Borax Man@3:633/280.2 to All on Mon Aug 12 22:31:17 2024
    On 2024-08-12, Michael B„uerle <michael.baeuerle@stz-e.de> wrote:
    A new version of Chocolate Doom was released:
    <https://github.com/chocolate-doom/chocolate-doom/releases/tag/chocolate-doom-3.1.0>

    [Xpost and Followup-To alt.games.doom]

    Looks like quite a few changes. I didn't realise that you couldn't have
    PC Speaker and OPL3 emulation at the same time? A lot of these new
    features don't seem to be all the related to the projects core goal,
    which was just to be as close to the original as possible.

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  • From H1M3M@3:633/280.2 to All on Tue Aug 20 20:22:55 2024
    Michael B„uerle wrote:
    A new version of Chocolate Doom was released: <https://github.com/chocolate-doom/chocolate-doom/releases/tag/chocolate-doom-3.1.0>

    [Xpost and Followup-To alt.games.doom]

    Nice. Time to update. Last weekend I opened some ports for multiplayer
    with Chocolate and Crispy doom via Doomseeker, but finding people may be complicate. But I just can't get into Zdoom, GZdoom and Zandroom with
    everybody freelooking, jumping and crouching...

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    * Origin: A noiseless patient Spider (3:633/280.2@fidonet)