It's hard to miss out on the fact that Doom just turned 30 years old--
today. That's right: thirty years ago - December 10, 1993 - Doom was
pushed out on to bulletin boards and FTP sites around the world.
It's hardly worth mentioning the excitement the game caused at the
time, or its long lasting legacy... so I won't. There's dozens of
articles about that on the web anyway (and we've gone over it numerous
times in this various newsgroup every time Doom's birthday has rolled
around in previous years).
So instead of Doom itself, I'd rather focus on the extensive modding community that continues to tinker and modify the game. I'm only a sometimes-fan; I only check out a mod once it's become big enough to
be noticed by the media at large. There are tens of thousands of
smaller mods that I never see. I'm okay with that - I've enough games
that I needn't ever worry about not having enough to play! - but I
love that all these mods exist.
Still, some have caught my eye. "Brutal DooM" - in all its
over-the-top gore and violence - remains a perennial favorite (but
play it for how it changes the base game, and ignore its campaign).
"My House" mesmerizes with how it abuses the Doom engine with
impossible tricks. "Total Chaos" shows off how good a Doom engine game
can be made to look. "Aliens Colonial Marines Doom" revises the
classic "AliensTC" to more modern standards. And these are just a
handful of modern mods; there are so many more, if you start digging.
So, sure, congrats to Carmack and Peterson and Hall and Taylor and
Prince and all the rest for making a game with such an enduring hold
on the gaming industry. But my hat's off to all the modders whose love
of the game who have kept it fresh and relevant for thirty years.
Classic Doom ruled. I am a DOOMer. I even made a couple mods: http://zimage.com/~ant/antfarm/files/doom2/j2doom/j2doom.html
Classic Doom ruled. I am a DOOMer. I even made a couple mods: >http://zimage.com/~ant/antfarm/files/doom2/j2doom/j2doom.html
Cool, a fellow modder! The coop one looks interesting, but no one to play >with anymore.
Classic Doom ruled. I am a DOOMer. I even made a couple mods: http://zimage.com/~ant/antfarm/files/doom2/j2doom/j2doom.html
Classic Doom ruled. I am a DOOMer. I even made a couple mods: >http://zimage.com/~ant/antfarm/files/doom2/j2doom/j2doom.html
Cool, a fellow modder! The coop one looks interesting, but no one to play >with anymore.
John Romero himself has released SIGIL 2 today, his new Doom Megawad. https://romero.com/
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