• Re: Doom round-up

    From Ant@3:633/280.2 to All on Fri May 19 12:14:22 2023
    What about mine from the 90s? http://zimage.com/~ant/antfarm/files/doom2/j2doom/j2doom.html

    CCed alt.games.doom newgroup. ;)

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Because what would c.s.i.p.g.action be without some discussion about
    Doom mods? Here are a few I've picked up over the past few weeks:


    * Super Ultra Modern Doom
    https://github.com/sultim-t/prboom-plus-rt/releases
    Classic Doom... but with ray-tracing! Generally, I'm not that
    impressed with ray-tracing (it often seems a solution in search of a
    problem, since old-school rendering methods usually produce effects
    that look as good with a heck of a lot less processing required) but
    I'll give this effort a pass. The new lighting often results in a
    too-dark game but when everything comes together 'just right', it can
    be quite impressive. Still, I'm mostly playing this just to show off
    the capabilities of my new video card.


    * Doom messin' with your head
    https://www.doomworld.com/vb/thread/134292
    What looks like a simple tribute mod to a deceased friend turns a lot
    weirder the longer you play. It seems uncomplicated at first but keep
    at it (hint, keep playing even after it returns you to the regular
    doom maps!) and you soon realize things have gotten really strange.
    With an incredible grip on map-making techniques and multiple endings, there's a lot more to this mod than you might think.


    * Doom 3 Done Fast https://www.moddb.com/mods/runners-doom-3/news/runners-doom-3-v141-releasedurgent-for-doom32004-users
    I've since come to appreciate "Doom 3's" languid pacing, but when it
    was first released my biggest complaint was how it didn't feel like
    the Doom games I was used to. This mod fixes that, upping the speed of
    both the player and the monsters. It's not quite up to Quake 3's pace,
    but it's still a lot faster. Had "Doom 3" released with these
    mechanics, I think it would have been better received.


    * The Darkest Doom https://www.doomworld.com/forum/topic/130478-the-thing-you-can%E2%80%99t-defeat-ultimate-doom-wad-for-gzdoom-8-maps/
    Doom-guy takes on the one thing he can't defeat: dementia. This
    somewhat depressing mod represents the slow decline of a person in
    dementia, as even the most familiar things in life gradually become unrecognizable. It starts slow - wait, didn't those health pickups
    used to be armor? - and gradually builds up until the game becomes unplayable. It does require a good conversance with the original Doom
    maps though; you need to be able to recognize the changes to feel the
    mod's impact.


    Enjoy these, and add any more Doom WADs/mods to the list that have
    caught your eye.
    --
    "Woe to those who make unjust laws, to those who issue oppressive decrees, to deprive the poor of their rights and withhold justice from the oppressed of my people." --Isaiah 10:1-2. RIP, humming bird chick & its unhatched sibbling. Heat melted Celtics down in Boston after a 1.75h nap. A somewhat slammy humpy day.
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  • From rms@3:633/280.2 to All on Sun May 21 23:03:46 2023
    * Doom messin' with your head
    https://www.doomworld.com/vb/thread/134292

    A long video about this level:
    MyHouse.WAD - Inside Doom's Most Terrifying Mod https://youtu.be/5wAo54DHDY0

    rms


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  • From Ant@3:633/280.2 to All on Mon May 22 09:34:21 2023
    In alt.games.doom rms <rsquiresMOO@mooflashmoo.net> wrote:
    * Doom messin' with your head
    https://www.doomworld.com/vb/thread/134292

    A long video about this level:
    MyHouse.WAD - Inside Doom's Most Terrifying Mod https://youtu.be/5wAo54DHDY0

    In my Da Kills mod (http://zimage.com/~ant/antfarm/files/doom2/j2doom/j2doom.html), I also recreated my friend's small house area. :D It was one floor so it was
    perfect for old Doom's engine.
    --
    "In all my prayers for all of you, I always pray with joy because of your partnership in the gospel from the first day until now." --Philippians 1:4-5. Quiet warm weekend with 8.8h of Z & biological bugs! Lakers suck like Celtics. :P
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  • From OldbieOne@3:633/280.2 to All on Wed May 31 04:22:00 2023

    "Ant" <ant@zimage.comANT> wrote in message news:3e2cnSEblZLjRvv5nZ2dnZfqn_SdnZ2d@earthlink.com...
    What about mine from the 90s?
    http://zimage.com/~ant/antfarm/files/doom2/j2doom/j2doom.html


    Wait, did you publish this in the 90's? I'm pretty sure I've played the
    monkey WAD before!


    --
    OldbieOne (TM)
    The One Who Tells It Like It Is
    Brought to you by RetroPC



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  • From Ant@3:633/280.2 to All on Wed May 31 16:05:29 2023
    OldbieOne <me@here.com> wrote:

    "Ant" <ant@zimage.comANT> wrote in message news:3e2cnSEblZLjRvv5nZ2dnZfqn_SdnZ2d@earthlink.com...
    What about mine from the 90s?
    http://zimage.com/~ant/antfarm/files/doom2/j2doom/j2doom.html


    Wait, did you publish this in the 90's? I'm pretty sure I've played the monkey WAD before!

    Yep, read its readme -- http://zimage.com/~ant/antfarm/files/doom2/j2doom.txt --
    "Remember your leaders, who spoke the word of God to you. Consider the outcome of their way of life and imitate their faith." --Hebrews 13:7. Itchy, tiredy, slammy, and allergy Tuesday.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
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    / /\ /\ \ Please nuke ANT if replying by e-mail.
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  • From plateshutoverlock@3:633/280.2 to All on Tue Jul 4 10:05:13 2023
    On Thursday, May 18, 2023 at 7:14:33=E2=80=AFPM UTC-7, Ant wrote:
    (snip)=20
    * Doom messin' with your head=20 https://www.doomworld.com/vb/thread/134292=20
    What looks like a simple tribute mod to a deceased friend turns a lot=
    =20
    weirder the longer you play. It seems uncomplicated at first but keep=
    =20
    at it (hint, keep playing even after it returns you to the regular=20
    doom maps!) and you soon realize things have gotten really strange.=20
    With an incredible grip on map-making techniques and multiple endings,=
    =20
    there's a lot more to this mod than you might think.=20
    (snip)

    Dementia is a very frightening illness to even think about. It's like the p= erson's mind is gaslighting itself.

    I'd rather be shot or get hit by a car than go through this type of horrif=
    ic decline.

    --- MBSE BBS v1.0.8 (Linux-x86_64)
    * Origin: ---:- FTN<->UseNet Gate -:--- (3:633/280.2@fidonet)
  • From plateshutoverlock@3:633/280.2 to All on Tue Jul 4 10:13:13 2023
    On Monday, July 3, 2023 at 5:05:15=E2=80=AFPM UTC-7, plateshutoverlock wrot=
    e:
    On Thursday, May 18, 2023 at 7:14:33=E2=80=AFPM UTC-7, Ant wrote:=20
    (snip)
    * Doom messin' with your head=20 https://www.doomworld.com/vb/thread/134292=20
    What looks like a simple tribute mod to a deceased friend turns a lot=
    =20
    weirder the longer you play. It seems uncomplicated at first but keep=
    =20
    at it (hint, keep playing even after it returns you to the regular=20 doom maps!) and you soon realize things have gotten really strange.=
    =20
    With an incredible grip on map-making techniques and multiple endings=
    ,=20
    there's a lot more to this mod than you might think.
    (snip)=20
    =20
    Dementia is a very frightening illness to even think about. It's like the=
    person's mind is gaslighting itself.=20
    =20
    I'd rather be shot or get hit by a car than go through this type of horri=
    fic decline.

    Argh wrong wad


    The Darkest Doom
    https://www.doomworld.com/forum/topic/130478-the-thing-you-can%E2%80%99t-=
    defeat-ultimate-doom-wad-for-gzdoom-8-maps/
    Doom-guy takes on the one thing he can't defeat: dementia. This
    somewhat depressing mod represents the slow decline of a person in
    dementia, as even the most familiar things in life gradually become unrecognizable. It starts slow - wait, didn't those health pickups
    used to be armor? - and gradually builds up until the game becomes unplayable. It does require a good conversance with the original Doom
    maps though; you need to be able to recognize the changes to feel the
    mod's impact.

    Haven't played this mod yet, but I hope it has things like doors that "mov=
    e around"
    which is easy to do with walls that open and close over them, and layouts t= hat change
    and what used to be a door to a computer center now leads to a sewee (doabl=
    e with=20
    invisible teleports/portals that GZdoom supports).

    --- MBSE BBS v1.0.8 (Linux-x86_64)
    * Origin: ---:- FTN<->UseNet Gate -:--- (3:633/280.2@fidonet)
  • From OldbieOne@3:633/280.2 to All on Wed Aug 9 05:16:31 2023
    On Mon, 3 Jul 2023 17:13:13 -0700 (PDT), plateshutoverlock <blinkingblythe01@gmail.com> did make me awaken from my chaotic = existentialism
    when they didst announce:

    On Monday, July 3, 2023 at 5:05:15a??PM UTC-7, plateshutoverlock wrote:
    On Thursday, May 18, 2023 at 7:14:33a??PM UTC-7, Ant wrote:=20
    (snip)
    * Doom messin' with your head=20
    https://www.doomworld.com/vb/thread/134292=20
    What looks like a simple tribute mod to a deceased friend turns a = lot=20
    weirder the longer you play. It seems uncomplicated at first but = keep=20
    at it (hint, keep playing even after it returns you to the regular=
    =20
    doom maps!) and you soon realize things have gotten really =
    strange.=20
    With an incredible grip on map-making techniques and multiple = endings,=20
    there's a lot more to this mod than you might think.
    (snip)=20
    =20
    Dementia is a very frightening illness to even think about. It's like =
    the person's mind is gaslighting itself.=20
    =20
    I'd rather be shot or get hit by a car than go through this type of = horrific decline.

    Argh wrong wad


    The Darkest Doom
    =
    https://www.doomworld.com/forum/topic/130478-the-thing-you-can%E2%80%99t-= defeat-ultimate-doom-wad-for-gzdoom-8-maps/
    Doom-guy takes on the one thing he can't defeat: dementia. This
    somewhat depressing mod represents the slow decline of a person in
    dementia, as even the most familiar things in life gradually become
    unrecognizable. It starts slow - wait, didn't those health pickups
    used to be armor? - and gradually builds up until the game becomes
    unplayable. It does require a good conversance with the original Doom
    maps though; you need to be able to recognize the changes to feel the
    mod's impact.

    Haven't played this mod yet, but I hope it has things like doors that =
    "move around"
    which is easy to do with walls that open and close over them, and =
    layouts that change
    and what used to be a door to a computer center now leads to a sewee =
    (doable with=20
    invisible teleports/portals that GZdoom supports).

    Well worth playing!

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