Because what would c.s.i.p.g.action be without some discussion about
Doom mods? Here are a few I've picked up over the past few weeks:
* Super Ultra Modern Doom
https://github.com/sultim-t/prboom-plus-rt/releases
Classic Doom... but with ray-tracing! Generally, I'm not that
impressed with ray-tracing (it often seems a solution in search of a
problem, since old-school rendering methods usually produce effects
that look as good with a heck of a lot less processing required) but
I'll give this effort a pass. The new lighting often results in a
too-dark game but when everything comes together 'just right', it can
be quite impressive. Still, I'm mostly playing this just to show off
the capabilities of my new video card.
* Doom messin' with your head
https://www.doomworld.com/vb/thread/134292
What looks like a simple tribute mod to a deceased friend turns a lot
weirder the longer you play. It seems uncomplicated at first but keep
at it (hint, keep playing even after it returns you to the regular
doom maps!) and you soon realize things have gotten really strange.
With an incredible grip on map-making techniques and multiple endings, there's a lot more to this mod than you might think.
* Doom 3 Done Fast https://www.moddb.com/mods/runners-doom-3/news/runners-doom-3-v141-releasedurgent-for-doom32004-users
I've since come to appreciate "Doom 3's" languid pacing, but when it
was first released my biggest complaint was how it didn't feel like
the Doom games I was used to. This mod fixes that, upping the speed of
both the player and the monsters. It's not quite up to Quake 3's pace,
but it's still a lot faster. Had "Doom 3" released with these
mechanics, I think it would have been better received.
* The Darkest Doom https://www.doomworld.com/forum/topic/130478-the-thing-you-can%E2%80%99t-defeat-ultimate-doom-wad-for-gzdoom-8-maps/
Doom-guy takes on the one thing he can't defeat: dementia. This
somewhat depressing mod represents the slow decline of a person in
dementia, as even the most familiar things in life gradually become unrecognizable. It starts slow - wait, didn't those health pickups
used to be armor? - and gradually builds up until the game becomes unplayable. It does require a good conversance with the original Doom
maps though; you need to be able to recognize the changes to feel the
mod's impact.
Enjoy these, and add any more Doom WADs/mods to the list that have--
caught your eye.
* Doom messin' with your head
https://www.doomworld.com/vb/thread/134292
* Doom messin' with your head
https://www.doomworld.com/vb/thread/134292
A long video about this level:
MyHouse.WAD - Inside Doom's Most Terrifying Mod https://youtu.be/5wAo54DHDY0
What about mine from the 90s?http://zimage.com/~ant/antfarm/files/doom2/j2doom/j2doom.html
"Ant" <ant@zimage.comANT> wrote in message news:3e2cnSEblZLjRvv5nZ2dnZfqn_SdnZ2d@earthlink.com...
What about mine from the 90s?http://zimage.com/~ant/antfarm/files/doom2/j2doom/j2doom.html
Wait, did you publish this in the 90's? I'm pretty sure I've played the monkey WAD before!
=20* Doom messin' with your head=20 https://www.doomworld.com/vb/thread/134292=20
What looks like a simple tribute mod to a deceased friend turns a lot=
=20weirder the longer you play. It seems uncomplicated at first but keep=
=20at it (hint, keep playing even after it returns you to the regular=20
doom maps!) and you soon realize things have gotten really strange.=20
With an incredible grip on map-making techniques and multiple endings,=
(snip)there's a lot more to this mod than you might think.=20
On Thursday, May 18, 2023 at 7:14:33=E2=80=AFPM UTC-7, Ant wrote:=20=20
(snip)
* Doom messin' with your head=20 https://www.doomworld.com/vb/thread/134292=20
What looks like a simple tribute mod to a deceased friend turns a lot=
=20weirder the longer you play. It seems uncomplicated at first but keep=
=20at it (hint, keep playing even after it returns you to the regular=20 doom maps!) and you soon realize things have gotten really strange.=
,=20With an incredible grip on map-making techniques and multiple endings=
person's mind is gaslighting itself.=20(snip)=20there's a lot more to this mod than you might think.
=20
Dementia is a very frightening illness to even think about. It's like the=
=20fic decline.
I'd rather be shot or get hit by a car than go through this type of horri=
https://www.doomworld.com/forum/topic/130478-the-thing-you-can%E2%80%99t-=defeat-ultimate-doom-wad-for-gzdoom-8-maps/
Doom-guy takes on the one thing he can't defeat: dementia. This
somewhat depressing mod represents the slow decline of a person in
dementia, as even the most familiar things in life gradually become unrecognizable. It starts slow - wait, didn't those health pickups
used to be armor? - and gradually builds up until the game becomes unplayable. It does require a good conversance with the original Doom
maps though; you need to be able to recognize the changes to feel the
mod's impact.
On Monday, July 3, 2023 at 5:05:15a??PM UTC-7, plateshutoverlock wrote:=20
On Thursday, May 18, 2023 at 7:14:33a??PM UTC-7, Ant wrote:=20
(snip)
* Doom messin' with your head=20
https://www.doomworld.com/vb/thread/134292=20
What looks like a simple tribute mod to a deceased friend turns a = lot=20
weirder the longer you play. It seems uncomplicated at first but = keep=20
at it (hint, keep playing even after it returns you to the regular=
strange.=20doom maps!) and you soon realize things have gotten really =
the person's mind is gaslighting itself.=20(snip)=20With an incredible grip on map-making techniques and multiple = endings,=20
there's a lot more to this mod than you might think.
=20
Dementia is a very frightening illness to even think about. It's like =
=20
I'd rather be shot or get hit by a car than go through this type of = horrific decline.
Argh wrong wad
The Darkest Doomhttps://www.doomworld.com/forum/topic/130478-the-thing-you-can%E2%80%99t-= defeat-ultimate-doom-wad-for-gzdoom-8-maps/
=
"move around"Doom-guy takes on the one thing he can't defeat: dementia. This
somewhat depressing mod represents the slow decline of a person in
dementia, as even the most familiar things in life gradually become
unrecognizable. It starts slow - wait, didn't those health pickups
used to be armor? - and gradually builds up until the game becomes
unplayable. It does require a good conversance with the original Doom
maps though; you need to be able to recognize the changes to feel the
mod's impact.
Haven't played this mod yet, but I hope it has things like doors that =
which is easy to do with walls that open and close over them, and =layouts that change
and what used to be a door to a computer center now leads to a sewee =(doable with=20
invisible teleports/portals that GZdoom supports).
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