Hey all,
Sorry if this isn't the right place. I've completed the port of Warrior's Graveyard to JS this week. I've done about a week of local testing, but with only a couple of people playing I don't know if that is enough of a test.
Does anyone have a more active game of JSLord running who would like to beta test the IGM before I release it?
All of the functionality from version 1.8 (from 2002!!?) is in there, but without knowing the state of the game these days I don't know it it will be too disruptive :)
If you any of you are interested, please drop me a line dasme@dasme.org
If you'd like, I can add it as a sub-directory of the xtrn/lord and then it'd be available to anyone that wanted it and you could use my git repo for your version control: https://gitlab.synchro.net/main/sbbs/-/tree/master/xtrn/lord
Re: Beta test of Warrior's Graveyard?
By: Digital Man to Dasme on Thu Mar 23 2023 11:08 am
If you'd like, I can add it as a sub-directory of the xtrn/lord and then it'd be available to anyone that wanted it and you could use my git repo for your version control: https://gitlab.synchro.net/main/sbbs/-/tree/master/xtrn/lord
That would be great! I'd like to test it on a couple systems first, just in case, but that would definitely be the easiest way to move the files around afterwards. Thanks for the offer!
Are you familiar with git and gitlab? I'd be happy to accept a merge request at gitlab.synchro.net to add the files. The IGM doesn't (and probably shouldn't) be enabled by default, but at least it'll be there and be trivial for a sysop to enable.
Yep I'm familiar. Well I use local git for my projects. I don't think I've ever actually used a remote gitlab site, I'll look into it. Can't be too different.
Sysop: | Tetrazocine |
---|---|
Location: | Melbourne, VIC, Australia |
Users: | 5 |
Nodes: | 8 (0 / 8) |
Uptime: | 33:29:18 |
Calls: | 56 |
Files: | 21,500 |
Messages: | 69,336 |